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Eski 16-05-2006   #1 (mesaj-linki)
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Murphy's laws origin


The following article was excerpted from The Desert Wings
March 3, 1978

Murphy's Law ("If anything can go wrong, it will") was born at Edwards Air Force Base in 1949 at North Base.

It was named after Capt. Edward A. Murphy, an engineer working on Air Force Project MX981, (a project) designed to see how much sudden deceleration a person can stand in a crash.

One day, after finding that a transducer was wired wrong, he cursed the technician responsible and said, "If there is any way to do it wrong, he'll find it."

The contractor's project manager kept a list of "laws" and added this one, which he called Murphy's Law.

Actually, what he did was take an old law that had been around for years in a more basic form and give it a name.

Shortly afterwards, the Air Force doctor (Dr. John Paul Stapp) who rode a sled on the deceleration track to a stop, pulling 40 Gs, gave a press conference. He said that their good safety record on the project was due to a firm belief in Murphy's Law and in the necessity to try and circumvent it.

Aerospace manufacturers picked it up and used it widely in their ads during the next few months, and soon it was being quoted in many news and magazine articles. Murphy's Law was born.


The Northrop project manager, George E. Nichols, had a few laws of his own. Nichols' Fourth Law says, "Avoid any action with an unacceptable outcome."

The doctor, well-known Col. John P. Stapp, had a paradox: Stapp's Ironical Paradox, which says, "The universal aptitude for ineptitude makes any human accomplishment an incredible miracle."

Nichols is still around. At NASA's Jet Propulsion Lab in Pasadena, he's the quality control manager for the Viking project to send an unmanned spacecraft to Mars.

Murphy's Law or Sod's Law?


While I admit that the name of Murphy's laws is a pleasant one as is the story of how it came to light, but the original name for 'if anything can go wrong it will' was sod's law because it would happen to any poor sod who needed such a catastrophic event the least. It also removes the ability to say "I coined this phrase!" because sod's law has been around long before any living man and has existed in many forms for hundreds of years. In the English County of Yorkshire I know it to have been around for generations because it has been passed through several Yorkshire families I know. But this original name is dying out because sod over here is a cursory so is not used much. Murphy's on the other hand is nothing insulting or lacking in hope I hope this clears any problems up and while this maybe hard to come to terms with, think about it, would such an obvious piece of logic have only come about in the second half of the 20th century????
Chris Monkman In the late 1960's I read an article that was photocopied from a magazine where I saw the term "Murphy's Law" coined. Should I say, I believe the term was coined in this article. It had a photo of a bearded man in the upper right corner. The article began simply by describing all the things that had gone wrong in Murphy's life. Near the end of the first section of the article it described the formalization of Murphy's Law, as Murphy was waiting for the pending birth of his first child.

Later in the article other formulations/corollaries of Murphy's law were described. The most memorable one was the mathematical formulation. It was pictured in the text as 1 + 1 -> 2, where the -> was a hand with the index finger pointing to the right. The text defined -> as "hardly every equals".

What prompted me to write this was the foot note on this page, where the author of this comment indicated that the law was not formalized at Edwards Air Force Base, but rather another source.

To the best of my memory, it was in or about the fall of 1968, I saw the photo copied article that presented Murphy's Law. I do not remember the magazine or it's date.


Son Düzenleyen Hi-LaL; 23-03-2007 @ 00:45.
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Eski 17-05-2006   #2 (mesaj-linki)
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Murphy's Laws

  • If anything can go wrong, it will
  • If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong
  • If anything just cannot go wrong, it will anyway
  • If you perceive that there are four possible ways in which something can go wrong, and circumvent these, then a fifth way, unprepared for, will promptly develop
  • Left to themselves, things tend to go from bad to worse
  • If everything seems to be going well, you have obviously overlooked something
  • Nature always sides with the hidden flaw
  • Mother nature is a bitch.
  • Murphy's Law of Thermodynamics
    Things get worse under pressure.
  • The Murphy Philosophy
    Smile . . . tomorrow will be worse.
  • Quantization Revision of Murphy's Laws
    Everything goes wrong all at once
  • Murphy's Constant
    Matter will be damaged in direct proportion to its value
  • Murphy's Law of Research
    Enough research will tend to support whatever theory
  • Research supports a specific theory depending on the amount of funds dedicated to it.
  • In nature, nothing is ever right. Therefore, if everything is going right ... something is wrong.

Son Düzenleyen Blue Blood; 22-07-2006 @ 06:56.
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Eski 24-05-2006   #3 (mesaj-linki)
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Murphy's Love Laws

  • All the good ones are taken.
  • If the person isn't taken, there's a reason. (corr. to 1)
  • The nicer someone is, the farther away (s)he is from you.
  • Brains x Beauty x Availability = Constant.
  • The amount of love someone feels for you is inversely proportional to how much you love them.
  • Money can't buy love, but it sure gets you a great bargaining position.
  • The best things in the world are free --- and worth every penny of it.
  • Every kind action has a not-so-kind reaction.
  • Nice guys (girls) finish last.
  • If it seems too good to be true, it probably is.
  • Availability is a function of time. The minute you get interested is the minute they find someone else.
  • The more beautiful the woman is who loves you, the easier it is to leave her with no hard feelings.
  • Nothing improves with age.
  • No matter how many times you've had it, if it's offered take it, because it'll never be quite the same again.
  • Sex has no calories.
  • Sex takes up the least amount of time and causes the most amount of trouble.
  • There is no remedy for sex but more sex.
  • Sex appeal is 50% what you've got and 50% what people think you've got.
  • No sex with anyone in the same office.
  • Sex is like snow; you never know how many inches you are going to get or how long it is going to last.
  • A man in the house is worth two in the street.
  • If you get them by the balls, their hearts and minds will follow.
  • Virginity can be cured.
  • When a man's wife learns to understand him, she usually stops listening to him.
  • Never sleep with anyone crazier than yourself.
  • The qualities that most attract a woman to a man are usually the same ones she can't stand years later.
  • Sex is dirty only if it's done right.
  • It is always the wrong time of month.
  • The best way to hold a man is in your arms.
  • When the lights are out, all women are beautiful.
  • Sex is hereditary. If your parents never had it, chances are you won't either.
  • Sow your wild oats on Saturday night -- Then on Sunday pray for crop failure.
  • The younger the better.
  • The game of love is never called off on account of darkness.
  • It was not the apple on the tree but the pair on the ground that caused the trouble in the garden.
  • Sex discriminates against the shy and the ugly.
  • Before you find your handsome prince, you've got to kiss a lot of frogs.
  • There may be some things better than sex, and some things worse than sex. But there is nothing exactly like it.
  • Love your neighbor, but don't get caught.
  • Love is a hole in the heart.
  • If the effort that went in research on the female bosom had gone into our space program, we would now be running hot-dog stands on the moon.
  • Love is a matter of chemistry, sex is a matter of physics.
  • Do it only with the best.
  • Sex is a three-letter word which needs some old-fashioned four-letter words to convey its full meaning.
  • One good turn gets most of the blankets.
  • You cannot produce a baby in one month by impregnating nine women.
  • Love is the triumph of imagination over intelligence.
  • It is better to have loved and lost than never to have loved at all.
  • Thou shalt not commit adultery.....unless in the mood.
  • Never lie down with a woman who's got more troubles than you.
  • Abstain from wine, women, and song; mostly song.
  • Never argue with a women when she's tired -- or rested.
  • A woman never forgets the men she could have had; a man, the women he couldn't.
  • What matters is not the length of the wand, but the magic in the stick.
  • It is better to be looked over than overlooked.
  • Never say no.
  • A man can be happy with any woman as long as he doesn't love her.
  • Folks playing leapfrog must complete all jumps.
  • Beauty is skin deep; ugly goes right to the bone.
  • Never stand between a fire hydrant and a dog.
  • A man is only a man, but a good bicycle is a ride.
  • Love comes in spurts. <LI>The world does not revolve on an axis.
  • Sex is one of the nine reasons for reincarnation; the other eight are unimportant.
  • Smile, it makes people wonder what you are thinking.
  • Don't do it if you can't keep it up.
  • There is no difference between a wise man and a fool when they fall in love.
  • Never go to bed mad, stay up and fight.
  • Love is the delusion that one woman differs from another.
  • "This won't hurt, I promise."
  • Nothing improves with age.
  • An ex-wife/husband will always be "till death do us part".
  • When a man wants his wife to hear, she doesn't listen.
  • then that same man doesn't want his wife to hear, she's all ears.
  • It's always easier to get a partner if you already have one.
  • Love and high-school must NEVER go together.
  • If a man speaks deep in the forest and there is no woman there to hear him; is he still wrong?
  • Show me a husband who won't, I'll show you a neighbor who will
  • It doesn't matter HOW good it was, if you end up worrying or regretting it, it was bad sex
  • You get the best sex from the worst one for you
  • Never trust a woman who acts like you are so sexy she can't help herself but drag you to bed
  • No one is as fascinating as they think
  • If you believe a relationship can't work, but feel the need to try, it won't: Corollary: You will later find out that your lack of belief caused it to fail.
  • The duration of a relationship to a person is inversely proportionate to he importance of person to you.
  • The Key to a woman's heart is an unexpected gift at an unexpected time.
  • The two thing no man can ever understand; Women and what makes all men complete damm fools over women.
  • Love makes believers of us all...translation: Love obscures common sense.
  • Being taken attracts women. Being single makes them avoid you like the plague.

Son Düzenleyen Blue Blood; 22-07-2006 @ 06:56.
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Eski 17-06-2006   #4 (mesaj-linki)
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Murphy's Computer Laws

  • Any given program, when running, is obsolete.
  • Any given program costs more and takes longer each time it is run.
  • If a program is useful, it will have to be changed.
  • If a program is useless, it will have to be documented.
  • Any given program will expand to fill all the available memory.
  • The value of a program is inversely proportional to the weight of its output.
  • Program complexity grows until it exceeds the capability of the programmer who must maintain it.
  • Every non- trivial program has at least one bug: Corollary 1 - A sufficient condition for program triviality is that it have no bugs. Corollary 2 - At least one bug will be observed after the author leaves the organization.
  • Bugs will appear in one part of a working program when another 'unrelated' part is modified. The subtlest bugs cause the greatest damage and problems. Corollary - A subtle bug will modify storage thereby masquerading as some other problem.
  • Lulled into Security Law: A 'debugged' program that crashes will wipe out source files on storage devices when there is the least available backup.
  • A hardware failure will cause system software to crash, and the customer engineer will blame the programmer.
  • A system software crash will cause hardware to act strangely and the programmers will blame the customer engineer.
  • Undetectable errors are infinite in variety, in contrast to detectable errors, which by definition are limited.
  • Adding manpower to a late software project makes it later.
  • Make it possible for programmers to write programs in English, and you will find that programmers can not write in English.
  • The documented interfaces between standard software modules will have undocumented quirks.
  • The probability of a hardware failure disappearing is inversely proportional to the distance between the computer and the customer engineer.
  • A working program is one that has only unobserved bugs.
  • No matter how many resources you have, it is never enough.
  • Any cool program always requires more memory than you have.
  • When you finally buy enough memory, you will not have enough disk space.
  • Disks are always full. It is futile to try to get more disk space. Data expands to fill any void.
  • If a program actually fits in memory and has enough disk space, it is guaranteed to crash.
  • If such a program has not crashed yet, it is waiting for a critical moment before it crashes.
  • No matter how good of a deal you get on computer components, the price will always drop immediately after the purchase.
  • All components become obsolete.
  • The speed with which components become obsolete is directly proportional to the price of the component.
  • Software bugs are impossible to detect by anybody except the end user.
  • The maintenance engineer will never have seen a model quite like yours before.
  • It is axiomatic that any spares required will have just been discontinued and will be no longer in stock.
  • Any VDU, from the cheapest to the most expensive, will protect a twenty cent fuse by blowing first.
  • Any manufacturer making his warranties dependent upon the device being earthed will only supply power cabling with two wires.
  • If a circuit requires n components, then there will be only n - 1 components in locally-held stocks.
  • A failure in a device will never appear until it has passed final inspection.
  • Adding manpower to a late software project makes it later.
  • A program generator creates programs that are more buggy than the program generator.
  • A part dropped from the workbench will roll to a degree of un-reachability proportional to its importance.
  • In a transistor circuit protected by a fuse, the transistor will always blow to protect the fuse.
  • No matter how hard you work, the boss will only appear when you access the internet.
  • The hard drive on your computer will only crash when it contains vital information that has not been backed up.
  • Computers don't make errors-What they do they do on purpose.

Son Düzenleyen Blue Blood; 22-07-2006 @ 06:56.
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Eski 18-06-2006   #5 (mesaj-linki)
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Murphy's Household Laws

  • A child's eagerness to assist in any project varies in inverse proportion to his ability to actually do the work involved.
  • Leftovers always expand to fill all available containers plus one.
  • A newly washed window gathers dirt at twice the speed of an unwashed one.
  • The availability of a ballpoint pen is inversely proportional to how badly it is needed.
  • The same clutter that will fill a one-car garage will fill a two-car garage.
  • Three children plus two cookies equals a fight.
  • The potential for disaster is in direct proportion to the number of TV remote-controls divided by the number of viewers.
  • The number of doors left open varies inversely with the outside temperature.
  • The capacity of any water-heater is equal to one and a half sibling showers.
  • What goes up must come down, except bubble gum and slightly used cereal.

Son Düzenleyen Blue Blood; 22-07-2006 @ 06:55.
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Eski 25-06-2006   #6 (mesaj-linki)
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Murphy's Technology Laws

  • You can never tell which way the train went by looking at the track.
  • Logic is a systematic method of coming to the wrong conclusion with confidence.
  • Whenever a system becomes completely defined, some damn fool discovers something which either abolishes the system or expands it beyond recognition.
  • Technology is dominated by those who manage what they do not understand.
  • If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization.
  • The opulence of the front office decor varies inversely with the fundamental solvency of the firm.
  • The attention span of a computer is only as long as it electrical cord.
  • An expert is one who knows more and more about less and less until he knows absolutely everything about nothing.
  • Tell a man there are 300 billion stars in the universe and he'll believe you. Tell him a bench has wet paint on it and he'll have to touch to be sure.
  • All great discoveries are made by mistake.
  • Always draw your curves, then plot your reading.
  • Nothing ever gets built on schedule or within budget.
  • All's well that ends.
  • A meeting is an event at which the minutes are kept and the hours are lost.
  • The first myth of management is that it exists.
  • A failure will not appear till a unit has passed final inspection.
  • New systems generate new problems.
  • To err is human, but to really foul things up requires a computer.
  • We don't know one millionth of one percent about anything.
  • Any given program, when running, is obsolete.
  • Any sufficiently advanced technology is indistinguishable from magic.
  • A computer makes as many mistakes in two seconds as 20 men working 20 years make.
  • The faster a computer is, the faster it will reach a crashed state.
  • Nothing motivates a man more than to see his boss putting in an honest day's work.
  • Some people manage by the book, even though they don't know who wrote the book or even what book.
  • The primary function of the design engineer is to make things difficult for the fabricator and impossible for the serviceman.
  • To spot the expert, pick the one who predicts the job will take the longest and cost the most.
  • After all is said and done, a hell of a lot more is said than done.
  • Any circuit design must contain at least one part which is obsolete, two parts which are unobtainable and three parts which are still under development.
  • A complex system that works is invariably found to have evolved from a simple system that works.
  • If mathematically you end up with the incorrect answer, try multiplying by the page number.
  • Computers are unreliable, but humans are even more unreliable. Any system which depends on human reliability is unreliable.
  • Give all orders verbally. Never write anything down that might go into a "Pearl Harbor File."
  • Under the most rigorously controlled conditions of pressure, temperature, volume, humidity, and other variables the organism will do as it damn well pleases.
  • If you can't understand it, it is intuitively obvious.
  • The more cordial the buyer's secretary, the greater the odds that the competition already has the order.
  • In designing any type of construction, no overall dimension can be totalled correctly after 4:30 p.m. on Friday. The correct total will become self-evident at 8:15 a.m. on Monday.
  • Fill what's empty. Empty what's full. And scratch where it itches.
  • All things are possible except skiing through a revolving door.
  • The only perfect science is hind-sight.
  • Work smarder and not harder and be careful of yor speling.
  • If it's not in the computer, it doesn't exist.
  • If an experiment works, something has gone wrong.
  • When all else fails, read the instructions.
  • If there is a possibility of several things going wrong the one that will cause the most damage will be the one to go wrong.
  • Everything that goes up must come down.
  • Any instrument when dropped will roll into the least accessible corner.
  • Any simple theory will be worded in the most complicated way.
  • Build a system that even a fool can use and only a fool will want to use it.
  • The degree of technical competence is inversely proportional to the level of management.

Son Düzenleyen Blue Blood; 22-07-2006 @ 06:55.
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Eski 26-06-2006   #7 (mesaj-linki)
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Murphy's Teaching Laws

  • The clock in the instructor's room will be wrong.
  • Disaster will occur when visitors are in the room.
  • A subject interesting to the teacher will bore students.
  • The time a teacher takes in explaining is inversely proportional to the information retained by students.
  • A meeting's length will be directly proportional to the boredom the speaker produces.
  • Students who are doing better are credited with working harder. If children start to do poorly, the teacher will be blamed.
  • The problem child will be a school board member's son.
  • When the instructor is late, he will meet the principal in the hall.
  • If the instructor is late and does not meet the principal, the instructor is late to the faculty meeting.
  • New students come from schools that do not teach anything.
  • Good students move away.
  • When speaking to the school psychologist, the teacher will say: "weirdo" rather than "emotionally disturbed".
  • The school board will make a better pay offer before the teacher's union negotiates.
  • The instructor's study hall be the largest in several years.
  • The administration will view the study hall as the teacher's preparation time
  • Clocks will run more quickly during free time.
  • On a test day, at least 15% of the class will be absent.
  • If the instructor teaches art, the principal will be an ex-coach and will dislike art. If the instructor is a coach, the principal will be an ex-coach who took a winning team to the state.
  • Murphy's Law will go into effect at the beginning of an evaluation.

Son Düzenleyen Blue Blood; 22-07-2006 @ 06:55.
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Eski 29-06-2006   #8 (mesaj-linki)
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Murphy's Laws for Law Enforcement

  • The newly elected Sheriff is not the one you voted for, and he knows it!
  • Court will be scheduled in the middle of your day off.
  • Hot calls will only come over the air 10 minutes before the end of your shift.
  • Surprise inspections will only occur after you have been in a foot pursuit through mud.
  • The Mayor will get arrested for DWI the day before your department negotiates for a salary increase.
  • Pens never leak onto old uniform shirts.
  • To err is human, to forgive is against department policy.
  • You will find a "police discount" one day before payday.
  • You will remain in perfect health until your days off.
  • No patrol car assigned to you will be clean or ever have a full tank of gas.
  • Wearing white socks makes boot zippers break.
  • The oldest squad car won't be retired. It will be assigned to you.
  • Coffee jitters will never bother you until firearm qualification day.
  • Flashlight batteries never die in the daylight hours.
  • Your loudest traffic violator will be related to the Sheriff, or the Mayor.
  • You will score no higher than fourth on a promotion exam with only three positions.
  • Perfect 10's only show up to talk when you are busy.
  • NCIC will be down anytime you see a car listed on a hot sheet.
  • Old squad cars never die, they just smell that way.
  • You will never get a bomb threat, or a barricade call until the specialized squads are away on training.
  • The experience of your DA is inversely proportional to the importance of the case he is prosecuting.
  • Word processors only delete reports when they are nearly done.
  • Your bullet proof vest was supplied by the lowest bidder.
  • You receive a subpoena for the Mayor's DWI trial, the first day of your paid for, non-refundable vacation.
  • In a physical confrontation involving more than one officer, any impact weapon used will strike cops more times than crooks.
  • Do unto others, but do it first.
  • Eat right. Exercise. Die anyway.
  • Your squad car will only break down when you are outside your beat.
  • Waterproof boots aren't.
  • Freebies will only arrive at the station on your days off.
  • There is an inverse relationship between the number of auto club stickers on a rear bumper and how well the person drives.
  • You are ALWAYS downwind from OC Spray.
  • To err is human, just do it in front of as few people as possible!
  • Anyone that flirts with you on-duty won't even recognize you off-duty.
  • The hardest job for a Hostage Negotiator is to negotiate with the crisis committee!
  • No one's idea is a good idea until it becomes another's idea........usually the Chief's.
  • If your patrol car's air conditioning is out, the suspect will smell worse than a wet dog.
  • The quartermaster has only two sizes, too large and too small.
  • The only time suppressive fire works is when it is used on abandoned positions.
  • There is nothing more satisfying that having someone take a shot at you, and miss.
  • All great discoveries are made by mistake.
  • The first myth of management is that it exists.
  • After all is said and done, a hell of a lot more is said than done.
  • The only perfect science is hindsight.
  • If it's not in the computer, it doesn't exist.
  • If there is a possibility of several things going wrong the one that will cause the most damage will be the one to go wrong.
  • The best things in the world are free--and worth every penny of it.
  • If everything seems to be going well, you have obviously overlooked something.
  • Whenever you set out to do something, something else must be done first.
  • The more a weapon costs, the farther you will have to send it away to be repaired.
  • Field experience is something you don't get until just after you need it.
  • Anything you do can get you shot, including nothing.

Son Düzenleyen Blue Blood; 22-07-2006 @ 06:55.
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Eski 22-07-2006   #9 (mesaj-linki)
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Murphy's Mothers Laws

  • Mothers only offer advice on two occasions: when you want it and when you don't..
  • A mother's love is a better cure than chicken soup, but chicken soup is cheaper.
  • Your mother is the only person that knows more about you than you know about yourself.
  • Any time you are unable to solve a problem, ask your mother. She probably won't know either, but she will fake it.
  • Maternal instinct is stronger than any force known except an IRS collection agent.
  • The more you try to stay on your mother's good side the harder it will be to figure out which side this is.
  • The nicer a mother is, the greater the probability that her kids are rotten.
  • If you can't remember whether or not you called your mother, you didn't.
  • The motherly advice you ignore will always turn out to be the best advice she ever gave you.
  • If you forget, mom will remind you of all your mistakes so you don't repeat them.
  • Anything you do can be criticized by your mother - even doing nothing.
  • Never criticize your mother's cooking if you expect to get any more of it.
  • If you think you have any secrets from your mother, remember who has changed your diapers.
  • You can't "out mother" your mother. Don't even try.
  • Never lie to your mother. And if you do, never think you got away with it.
  • The harder you try to hide something from your mother, the more she resembles a webcam.
  • The older you are, the more you feel like a child around your mother.
  • All mother's have a "How To" manual. That's because they wrote the book.
  • Mother's way is best. If you don't believe it, ask her.
  • Everything is a good idea till you mother finds out and tells you why it isn't.
  • One mother is company, two is a psychic reading, three is a hen party, four is a bridge club.
  • If you don't have time to study the drivers' manual, drive your mother somewhere and get a quick refresher course.
  • When you are broke, ask mom for a loan. She will help you remember what you wasted all your money on.
  • The more expensive the gift you give your mother, the longer she will "save" it before she uses it.
  • No matter how wrong you are, your mother will not hold it against you. She may remind you a number of times, but she will not hold it against you.
  • No matter how much you eat, you can never get so fat that mother will not offer you more food.
  • If a mother does not have an item, she will have the recipe or the directions.
  • The more times mother reminds you to take an umbrella, the greater the probability of rain.
  • Accomplishments are made possible by your mother - failures are your own fault.
  • Never forget who rocked you as a baby. That's something else you will never be able to repay her for.
  • Mother can always tell you a better way to do something after you've already done it.
  • The longer it's been since you cleaned house, the more likely it is that mother will visit.
  • No matter how small your mom is, she will always be bigger than you are.
  • The more you detest an item that belongs to your mother, the more likely it is that she will try to give it to you.
  • If you do it yourself, mom could have done it better. If mom does it, you should have done it yourself.
  • You never are as good as other people's children. You are never as bad as mom imagines.
  • The only thing more accurate than a mother's advice is her memory of the times you didn't take it.
  • The funnier the joke is, the more likely mom will think it is dirty.
  • Never tell your mother you have nothing to do. She can always find something.
  • If the job of a mother is going smoothly, she thinks she isn't doing it well.
  • There are always two sides to a story - the way it really happened and the way mother remembers it.
  • Mothers always "know." We don't know how - they just do.
  • Murphy's mother told him so.
This article was written by Sheila Moss, from Humor Columnist.Com
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Eski 22-07-2006   #10 (mesaj-linki)
Blue Blood - avatarı
Murphy's War Laws

  • Friendly fire - isn't.
  • Recoilless rifles - aren't.
  • Suppressive fires - won't.
  • You are not Superman; Marines and fighter pilots take note.
  • A sucking chest wound is Nature's way of telling you to slow down.
  • If it's stupid but it works, it isn't stupid.
  • Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
  • If at first you don't succeed, call in an air strike.
  • If you are forward of your position, your artillery will fall short.
  • Never share a foxhole with anyone braver than yourself.
  • Never go to bed with anyone crazier than yourself.
  • Never forget that your weapon was made by the lowest bidder.
  • If your attack is going really well, it's an ambush.
  • The enemy diversion you're ignoring is their main attack.
  • The enemy invariably attacks on two occasions:
    when they're ready.
    when you're not.
  • No OPLAN ever survives initial contact.
  • There is no such thing as a perfect plan.
  • Five second fuses always burn three seconds.
  • There is no such thing as an atheist in a foxhole.
  • A retreating enemy is probably just falling back and regrouping.
    The Ol' Ranger's addendum:
    Or else they're trying to suck you into a serious ambush!
  • The important things are always simple; the simple are always hard.
  • The easy way is always mined.
  • Teamwork is essential; it gives the enemy other people to shoot at.
  • Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets.
  • Never draw fire; it irritates everyone around you.
  • If you are short of everything but the enemy, you are in the combat zone.
  • When you have secured the area, make sure the enemy knows it too.
  • Incoming fire has the right of way.
  • No combat ready unit has ever passed inspection.
  • No inspection ready unit has ever passed combat.
  • If the enemy is within range, so are you.
  • The only thing more accurate than incoming enemy fire is incoming friendly fire.
  • Things which must be shipped together as a set, aren't.
  • Things that must work together, can't be carried to the field that way.
  • Radios will fail as soon as you need fire support.
  • Radar tends to fail at night and in bad weather, and especially during both.)
  • Anything you do can get you killed, including nothing.
  • Make it too tough for the enemy to get in, and you won't be able to get out.
  • Tracers work both ways.
  • If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
  • When both sides are convinced they're about to lose, they're both right.
  • Professional soldiers are predictable; the world is full of dangerous amateurs.
  • Military Intelligence is a contradiction.
  • Fortify your front; you'll get your rear shot up.
  • Weather ain't neutral.
  • If you can't remember, the Claymore is pointed toward you.
  • Air defense motto: shoot 'em down; sort 'em out on the ground.
  • 'Flies high, it dies; low and slow, it'll go.
  • The Cavalry doesn't always come to the rescue.
  • Napalm is an area support weapon.
  • Mines are equal opportunity weapons.
  • B-52s are the ultimate close support weapon.
  • Sniper's motto: reach out and touch someone.
  • Killing for peace is like screwing for virginity.
  • The one item you need is always in short supply.
  • Interchangeable parts aren't.
  • It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
  • When in doubt, empty your magazine.
  • The side with the simplest uniforms wins.
  • Combat will occur on the ground between two adjoining maps.
  • If the Platoon Sergeant can see you, so can the enemy.
  • Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
  • The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
  • Exceptions prove the rule, and destroy the battle plan.
  • Everything always works in your HQ, everything always fails in the Colonel's HQ.
  • The enemy never watches until you make a mistake.
  • One enemy soldier is never enough, but two is entirely too many.
  • A clean (and dry) set of BDU's is a magnet for mud and rain.
  • The worse the weather, the more you are required to be out in it.
  • Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
  • The more a weapon costs, the farther you will have to send it away to be repaired.
  • The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
  • Field experience is something you don't get until just after you need it.
  • No matter which way you have to march, its always uphill.
  • If enough data is collected, a board of inquiry can prove anything.
  • For every action, there is an equal and opposite criticism. (in boot camp)
  • Air strikes always overshoot the target, artillery always falls short.
  • When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
  • Those who hesitate under fire usually do not end up KIA or WIA.
  • The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
  • To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
  • The weapon that usually jams when you need it the most is the M60.
  • The perfect officer for the job will transfer in the day after that billet is filled by someone else.
  • When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
  • The newest and least experienced soldier will usually win the Medal of Honor.
  • A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
  • Murphy was a grunt.
  • Beer Math: 2 beers times 37 men equals 49 cases.
  • Body count Math: 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.
  • The bursting radius of a hand grenade is always one foot greater than your jumping range.
  • All-weather close air support doesn't work in bad weather.
  • The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.
  • The crucial round is a dud.
  • Every command which can be misunderstood, will be.
  • There is no such place as a convenient foxhole.
  • Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
  • If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
  • If your ambush is properly set, the enemy won't walk into it.
  • If your flank march is going well, the enemy expects you to outflank him.
  • Density of fire increases proportionally to the curiousness of the target.
  • Odd objects attract fire - never lurk behind one.
  • The more stupid the leader is, the more important missions he is ordered to carry out.
  • The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness).
  • There is always a way, and it usually doesn't work.
  • Success occurs when no one is looking, failure occurs when the General is watching.
  • The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
  • Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
  • As soon as you are served hot chow in the field, it rains.
  • Never tell the Platoon Sergeant you have nothing to do.
  • The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.
  • Walking point = sniper bait.
  • Your bivouac for the night is the spot where you got tired of marching that day.
  • If only one solution can be found for a field problem, then it is usually a stupid solution.
  • No battle plan ever survives contact with the enemy.
  • The most dangerous thing in the combat zone is an officer with a map.
  • The problem with taking the easy way out is that the enemy has already mined it.
  • The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
  • If your advance is going well, you are walking into an ambush.
  • The quartermaster has only two sizes, too large and too small.
  • If you really need an officer in a hurry, take a nap.
  • The only time suppressive fire works is when it is used on abandoned positions.
  • There is nothing more satisfying that having someone take a shot at you, and miss.
  • Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
  • If see you, so can the enemy.
  • All or any of the above combined.
  • Avoid loud noises, there are few silent killers in a combat zone.
  • Never screw over a buddy; you'll never know when he could save your life.
  • Never expect any rations; the only rations that will be on time and won't be short is the ration ofshit.
  • Respect all religions in a combat zone, take no chances on where you may go if killed.
  • A half filled canteens a beacon for a full loaded enemy weapon.
  • When in a fire fight, kill as many as you can, the one you miss may not miss tomorrow.
  • It is a physical impossibility to carry too much ammo.
  • If you can see the flashes from the enemies' guns in battle, he can see yours too.
  • Flashlights, lighters and matches don't just illuminate the surrounding area; they illuminate you too.
  • Just because you have nearly impenetrable body armor and a hard-ass Kevlar helmet, doesn't mean you don't have exposed areas.
  • There are few times when the enemy can't hear you: When he's dead, you're dead, or both.
    Addendum: When he's not there, when you're not there, or both.
  • Never cover a dead body with your own in hopes of looking like you're one of the casualties. Even using his cadaver is a stretch to avoid being shot "just in case."
  • You're only better than your enemy if you kill him first.
  • Complain about the rations all you want, but just remember; they could very well be your last meal.
  • Never underestimate the ability of the brass to foul things up.
  • You have two mortal enemies in combat; the opposing side and your own rear services.
  • You think the enemy has better artillery support and the enemy thinks yours is better; you're both right.
  • Three things you will never see in combat; hot chow, hot showers, and an uninterrupted night's sleep.
  • "Live" and "Hero" are mutually exclusive terms.
  • Once you are in the fight it is way too late to wonder if this is a good idea.
  • NEVER get into a fight without more ammunition that the other guy.
  • Cover your Buddy, so he can be around to cover for you.
  • Decisions made by someone over your head will seldom be in your best interest.
  • Sometimes, being good and lucky still is not enough.
  • If the rear echelon troops are really happy, the front line troops probably do not have what they need.
  • If you are wearing body armor they will probably miss that part.
  • Happiness is a belt fed weapon.
  • Having all your body parts intact and functioning at the end of the day beats the alternative...
  • If you are allergic to lead it is best to avoid a war zone.
  • Hot garrison chow is better than hot C-rations which, in turn, are better than cold C-rations, which are better than no food at all. All of these, however, are preferable to cold rice balls even if they do have little pieces of fish in them.
  • A free fire zone has nothing to do with economics.
  • Medals are OK, but having your body and all your friends in one piece at the end of the day is better.
  • Being shot hurts.
  • Thousands of Veterans earned medals for bravery every day. A few were even awarded.
  • There is only one rule in war: When you win, you get to make up the rules.
  • C-4 can make a dull day fun.
  • There is no such thing as a fair fight -- only ones where you win or lose.
  • If you win the battle you are entitled to the spoils. If you lose you don't care.
  • Nobody cares what you did yesterday or what you are going to do tomorrow. What is important is what you are doing -- NOW -- to solve our problem.
  • Always make sure someone has a can opener.
  • Prayer may not help . . . but it can't hurt.
  • Flying is better than walking. Walking is better than running. Running is better than crawling. All of these, however, are better than extraction by a Med-Evac even if it is, technically, a form of flying.
  • If everyone does not come home none of the rest of us can ever fully come home either.
  • Carrying any weapon that you weren't issued (e.g, an AK) in combat is Not A Good Idea!
    A combat vet will know the sound of an unfamiliar weapon in an instant and will point and shoot.
    Not only that, AKs use green tracers which mean "shoot 'em all and let God sort them out".
    As has been noted, "Friendly fire isn't!"
  • Near death, but still a live? There is nothing wrong with physics. God doesn't like you.
  • The only thing more dangerous to you than the enemy, is your allies
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